Friday, April 22, 2016

Character Development

Define yourself. When you first think about this task it doesn't seem very hard but as you begin to write and to think it becomes harder and harder. As an eighth grader I am beginning to become my own person not as dependent on my mom's opinion or my best friend's opinion.  If I was to tell you a few things to describe myself I would probably say, optimistic, immature, and happy. I have many imperfections, many things that I strive to work on every single day of my life, some of my imperfections are silly, weird things, but others are bad things.  Some of the humorous or relatable imperfections that I have are that I'm extremely clumsy, I am not very smart sometimes, I have many blonde moments, and I am very loud. 

The character traits that I plan to exaggerate in my animation are, my clumsiness and my suspicion of everyone. I think that I can make a very funny and entertaining animation with these character traits. I could do this by using puppet warp to make my legs look unstable.  This will show the audience that this particular character is very clumsy and has unstable legs. I am suspicious of everyone, I think everyone is doing something wrong or they're going to do something bad to me, I don't really know where this fear comes from. I think I could make my character have this really exaggerated, and have her making up scenarios in her mind of what these people are going to do to her.

To make my GIF animated character I had to first have someone take a picture of me with my arms and legs separated from my body. I then had to upload my picture into my computer, and open it in Photoshop. Once I had it in Photoshop I used the Quick Selection tool to remove my body from the background.  I then saved my document and changed the name. I opened my new document (with the new name,)  and began to edit. When you are making your animation you have to copy your image every frame to puppet warp. It takes a really long time to make a couple frames me. Alothough this project was pretty hard I think my end product turned out pretty good.